ตามชื่อเลยครับ Lanchang_TSB เอาหิน
Land Units Comparisons:
Slinger cost:
with upgrades: 0.62 upkeep per point of attack, 0.67 upkeep per point of defense
without upgrades: 1.14 upkeep per point of attack, 1.33 upkeep per point of defense
Total Cost:
1 citizen
40 wood
8 upkeep
Total attack and defense with upgrades:
13 attack
12 defense
Build time with a level 1 barracks
12 minutes (from help menu)
Build time with a level 25 barracks:
5 minutes 58 seconds
Additional comments:
Incredibly cheap unit with the fastest build time. Useful if you need to make an army quickly and do not have sulphur. Not recommended for passive armies unless you are in the early stages of the game. Can also be used for population buffs. (If you have population to the maximum and your town hall is still expanding then you may build these and dismiss them after, you will regain the citizens used.)
Swordsmen cost:
with upgrades: 0.53 upkeep per point of attack, 0.7 upkeep per point of defense
without upgrades: 0.89 upkeep per point of attack, 1.14 upkeep per point of defense
with upgrades and with ability (assault): 0.41 upkeep per point of attack
without upgrades with ability (assault): 0.66 upkeep per point of attack
Total Cost:
2 citizens
47 wood
16 sulphur
16 upkeep
Total attack and defense with upgrades:
30 attack
23 defense
24.4 attack (without upgrades, with assault)
39 attack (with upgrades, with assault)
Build time with a level 3 barracks
17 minutes (from help menu)
Build time with a level 25 barracks:
9 minutes 15 seconds
Additional comments:
Cheap and quick to make and useful for attacking due to the assault bonus. Not recommended for a passive army unless you are an active raider or at war as its upkeep cost in relation to its defence value is not good.
Phalanx Cost:
with upgrades: 0.57 upkeep per point of attack, 0.34 upkeep per point of defense
without upgrades: 1 upkeep per point of attack, 0.6 upkeep per point of defense
with upgrades and with ability (resistance): 0.26 upkeep per point of defense
without upgrades and with ability (resistance): 0.46 upkeep per point of defense
Total Cost:
4 citizens
104 wood
64 sulphur
24 upkeep
Total attack and defense with upgrades:
42 attack
70 defense
52 defense (without upgrades, with resistance)
91 defense (with upgrades, with resistance)
Build time with a level 4 barracks
40 minutes (from help menu)
Build time with a level 25 barracks:
23 minutes 8 seconds
Additional comments:
Very effective units, useful for soaking up damage both when attacking and defending. Deals little damage, so all Phalanx armies are not recommended.
Ram Cost:
with upgrades: 2.26 upkeep per point of attack, 1.73 upkeep per point of defense
without upgrades: 3.71 upkeep per point of attack, 2.89 upkeep per point of defense
Ability: Ram (may occasionally breach a wall)
Total Cost:
8 citizens
198 wood
128 sulphur
52 upkeep
Total attack and defense with upgrades:
23 attack
30 defense
Build time with a level 5 barracks
42 minutes (from help menu)
Build time with a level 25 barracks:
25 minutes 2 seconds
Additional comments:
Players have reported that the chance to breach does not increase with the higher-level units with the ram ability, at the moment. The only advantage to having higher-level ram units is their increased defence, which allows them to survive longer.
Archer Cost:
with upgrades: 0.46 upkeep per point of attack and defense
without upgrades: 0.8 upkeep per point of attack and defense
Total Cost:
4 citizens
172 wood
86 sulphur
32 upkeep
Total attack and defense with upgrades:
70 attack
70 defense
Build time with a level 7 barracks
49 minutes (from help menu)
Build time with a level 25 barracks:
31 minutes 2 seconds
Additional comments:
Effective offensive and defensive units, due to there perfectly balanced values. Good units to mix in with Phalanxes.
Catapult Cost:
with upgrades: 1.14 upkeep per point of attack, 1.47 upkeep per point of defense
without upgrades: 2 upkeep per point of attack, 2.57 upkeep per point of defense
Ability: Ram (may occasionally breach a wall)
Total Cost:
10 citizens
342 wood
232 sulphur
72 upkeep
Total attack and defense with upgrades:
63 attack
49 defense
Build time with a level 10 barracks
49 minutes (from help menu)
Build time with a level 25 barracks:
35 minutes 3 seconds
Additional comments:
Players have reported that the chance to breach does not increase with the higher-level units with the ram ability, at the moment. The only advantage to having higher-level ram units is their increased defence, which allows them to survive longer.
Gunsman Cost:
with upgrades: 0.43 upkeep per point of attack, 0.55 upkeep per point of defense
without upgrades: 0.71 upkeep per point of attack, 0.9 upkeep per point of defense
Total Cost:
7 citizens
355 wood
154 sulphur
58 upkeep
Total attack and defense with upgrades:
134 attack
106 defense
Build time with a level 14 barracks
1 hour 23 minutes (from help menu)
Build time with a level 25 barracks:
1 hour 7 minutes
Additional comments:
More effective in attack than Archers, although with a higher cost for defence. That said, their overall defence is greater than the Archers' meaning they are less likely to need replacing.
Mortar Cost:
with upgrades: 1.17 upkeep per point of attack and defense
without upgrades: 2 upkeep per point of attack and defense
Ability: Ram (may occasionally breach a wall)
Total Cost:
12 citizens
1325 wood
938 sulphur
128 upkeep
Total attack and defense with upgrades:
109 attack
109 defense
Build time with a level 17 barracks
1 hour 53 minutes
Build time with a level 25 barracks:
2 hours 15 minutes
Additional comments:
Players have reported that the chance to breach does not increase with the higher-level units with the ram ability, at the moment. The only advantage to having higher-level ram units is their increased defence, which allows them to survive longer.
Steam Giant Cost:
with upgrades: 0.43 upkeep per point of attack, 0.3 upkeep per point of defense
without upgrades: 0.68 upkeep per point of attack, 0.49 upkeep per point of defense
with upgrades and with ability (resistance): 0.22 upkeep per point of defense
without upgrades and with ability (resistance): 0.37 upkeep per point of defense
Total Cost:
6 citizens
1150 wood
716 sulphur
68 upkeep
Total attack and defense with upgrades:
160 attack
230 defense
299 defense (with upgrades, with resistance)
182 defense (without upgrades, with resistance)
Build time with a level 16 barracks:
3 hours 37 minutes
Build time with a level 25 barracks:
1 hour 30 minutes
Additional comments:
A unit favoured by many players. Highly cost effective, both in attack and defence, and very useful for both war times and passive armies.
Gyrocopter Cost:
with upgrades: 0.52 upkeep per point of attack and defense
without upgrades: 0.87 upkeep per point of attack and defense
Total Cost:
8 citizens
1250 wood
670 sulphur
97 upkeep
Total attack and defense with upgrades:
187 attack
187 defense
Build time with a level 12 barracks
1 hour 2 minutes
Build time with a level 25 barracks:
47 minutes 9 seconds
Additional comments:
Some players claim that Gyrocopters can fly over defensive navy fleets and still attack towns, pillaging gold but not resources. I have yet to see proof of this.
Bombardier Cost:
with upgrades: 0.7 upkeep per point of attack, 0.84 upkeep per point of defense
without upgrades: 1.13 upkeep per point of attack, 1.38 upkeep per point of defense
with upgrades and with ability (assault): 0.52 upkeep per point of attack
without upgrades and with ability (assault): 0.88 upkeep per point of defense
Total Cost:
24 citizens
2270 wood
878 sulphur
228 upkeep
Total attack and defense with upgrades:
335 attack
270 attack
435.5 attack (with upgrades, with assault)
206 attack (without upgrades, with assault)
Build time with a level 22 barracks
2 hours 10 minutes (from help menu)
Build time with a level 25 barracks:
2 hours 6 minutes
Additional comments:
While bombardiers are not cost effective, they are better for war times, as it is less likely you will need to replace them. Some players claim that bombardiers can fly over defensive navy fleets and still attack towns, pillaging gold but not resources. I have yet to see proof of this.
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